Descripción de CitiesXL 2011 How to Do Efficient Free Zoning:
-mods used below- Important parts of the video are referenced and commented below. This is my third city (the previous two are at 1.5M people). In this video, I show my fellow players how to make efficient free zones (1:30 and 24:10). I also made one zone the way I usually do to compare to the efficiency of my free zone design (12:30 and 19:38). Also shown is my trade overview (18:13). Other important parts of this video: 0:27 A part of my mod, adding freight airports and passenger ports. It helps a lot when most maps don't have port areas. 0:59 The layout of my wealth groups 2:05 ALWAYS get rid of the filler, it has NO effect. Replace with plaza of choice 5:15 If you prefer, you can replace the roads connecting the inside with the outside road with small avenues. Keep the inner roads as roads tho, it's NO USE WASTING SPACE WITH AVENUES AS INNER ROADS unless it is a large high density zone. If the zone is small enough (like one level deep) and/or low density, don't be afraid to do small road inner, road connector and any avenue outer. 8:27 Notice that deleting roads by selecting and pressing "delete" is much faster than navigating to the bulldozer tool. 10:16 Notice how my bulldozer has a better fitting shape and it is slightly smaller than the regular one to fit inside low and mid density "square" zones! 11:13 Note to self: Stop placing those shops closer together than necessary. 18:13 This is mainly a farming and office city. It's hard to have a self-sufficient city. Most of my money from this city and the Shanty Town go to support the Grove, my provider of most utilities and heavy industry. 20:04 Gotta wait a while until the coverage range turns green (26:54) 21:10 My traffic is overcrowded, but most people are still happy (green in Travel Satisfaction layer), because they live close to their jobs. 22:34 Too bad I had to lower texture quality and disable particles to be able to get further in my big cities (it got me past the corrupt save crash) 23:38 My pollution (both kinds) layer display gets buggy sometimes. This technique and many others will work in Cities XL 2012 as well. Modding index: http://forum.citiesxl.com/viewtopic.php?f=59&t=644 http://www.simtropolis.com/forum/topic/37845-modding-index/ http://www.citiesxs.net/forum/index.php?topic=1259.0 Get most of the mods http://www.mediafire.com/?gjug9l8hvyu2jhb I use the following mods (no cheat mods here): Easy Metro Construction Increase Traffic Capacity (slightly, by about 15 percent) Snapping Streets and Heights Fix (makes tight road building possible) Sound Mod No car boxes for low settings Extra Terraforming Options 2011 (only more flattening, no advanced tools available) Road and bridge upgrade mod (Handy when replacing or upgrading roads used by bus stops) Bridge Orientation Offshore Wind Turbine Super Silo (higher range but cost more) Goldiva's Environmental agency, Big tree park and small tree park (toned way down and modified) Bridge Height mod Highways allow intersections My mods : Road congestion shows EXACT PERCENTAGE (no more vague "Traffic is heavy!")! Big park mod (I felt for the maintenance fee, it was not really doing its job, 20 percent stronger, 2x radius, cleans air slightly) Time mod (longer turn time 1min to 3min, idea inspired by TheNextGeneration) Bulldozer mod (makes the area bulldozer fit into square zones, in vanilla it was a few pixels bigger making it useless) Double firm immigration (because with my time mod, random bankruptcy slowed immigration almost to a halt) Passenger ports and Freight airports addon (inspired by povis123)
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